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AIR, LAND and SEA by Arcane Wonders

AIR, LAND and SEA by Arcane Wonders

AIR, LAND and SEA by Arcane Wonders

AIR, LAND, and SEA is a simple card game about the greatest conflict in human history. The victor will be the player that can overcome their opponent in each of the theatres of war. Will you control the most of the three theaters to be victorious?

The three theatres AIR, LAND and SEA, are placed randomly between the two players and each of the two generals are dealt 6 cards. The remaining 18 are placed off to the side.

You have six cards to play and win this war! The cards have numeric values and special effects when played. Of course, you have to play the cards in the correct theater – so TANKS do not go into the SEA area and SHIPS do not go into the AIR.


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When the players run out of their cards, total up the value in each theater and the player with the great total in each one wins that one and the one that wins the most wins that battle and 6 points. As one battle does not make a war – you play until a side achieves 12 victory points.

You would think that that would mean you play two hands… But that leaving the battlefield, the better part of valor can have your army survive to fight another day. If a side concedes BEFORE all of the six cards are played, fewer points are awarded to the winner. So it is sometimes better to retreat when you know you are beat and come back for another hand of play.

AIR, LAND and SEA is for two players, plays in about a half hour.

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